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Slime rancher saber slimes
Slime rancher saber slimes








  • A variable increasedSlimeSpawnsFactor determines the factor by which slime spawns are increased with a default value of 1.3, as explained by a development string:įactor by which we increase the number of slimes spawned during the mod.
  • Identified by enum value INCREASED_SLIME_SPAWNS.
  • A variable randomPlortChance determines the chance of this happening with a default value of 0.1, as explained by a development string:Ĭhance of a slime producing a random plort instead of its normal one during the mod.
  • Slimes would have a chance of producing a random plort type instead of their own.
  • Identified by enum value RANDOM_PLORTS.
  • slime rancher saber slimes

  • A variable nightTarrChance determines the chance of this happening with a default value of 0.05, as explained by a development string:Ĭhance of a tarr slime spawning in place of a normal slime at night during the mod.
  • Would have a chance of replacing regular slime spawns with Tarr at night.
  • Identified by enum value NIGHT_TARR_SLIMES.
  • They would chase the player and deal damage on contact, with a default value of 10 damage dealt.
  • At night chickens would become "vapmiric.".
  • Identified by enum value VAMPIRIC_CHICKENS.
  • The following are modifiers that would have changed existing game mechanics:

    slime rancher saber slimes

    This mode was scrapped mid-development due to not feeling like a good fit for the game, but some of its features are still present in the game's code in various stages of completion.

    slime rancher saber slimes

    Iron Rancher mode was a once-planned mode that featured more difficult mechanics for experienced players.










    Slime rancher saber slimes