
A variable increasedSlimeSpawnsFactor determines the factor by which slime spawns are increased with a default value of 1.3, as explained by a development string:įactor by which we increase the number of slimes spawned during the mod. Identified by enum value INCREASED_SLIME_SPAWNS. A variable randomPlortChance determines the chance of this happening with a default value of 0.1, as explained by a development string:Ĭhance of a slime producing a random plort instead of its normal one during the mod. Slimes would have a chance of producing a random plort type instead of their own. Identified by enum value RANDOM_PLORTS.
A variable nightTarrChance determines the chance of this happening with a default value of 0.05, as explained by a development string:Ĭhance of a tarr slime spawning in place of a normal slime at night during the mod. Would have a chance of replacing regular slime spawns with Tarr at night. Identified by enum value NIGHT_TARR_SLIMES. They would chase the player and deal damage on contact, with a default value of 10 damage dealt. At night chickens would become "vapmiric.". Identified by enum value VAMPIRIC_CHICKENS. The following are modifiers that would have changed existing game mechanics:
This mode was scrapped mid-development due to not feeling like a good fit for the game, but some of its features are still present in the game's code in various stages of completion.
Iron Rancher mode was a once-planned mode that featured more difficult mechanics for experienced players.